@startuml
sprite $gauge_high [48x48/16] {
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}


!define FA6_GAUGE_HIGH(_alias) ENTITY(rectangle,black,gauge_high,_alias,FA6 GAUGE_HIGH)
!define FA6_GAUGE_HIGH(_alias, _label) ENTITY(rectangle,black,gauge_high,_label, _alias,FA6 GAUGE_HIGH)
!define FA6_GAUGE_HIGH(_alias, _label, _shape) ENTITY(_shape,black,gauge_high,_label, _alias,FA6 GAUGE_HIGH)
!define FA6_GAUGE_HIGH(_alias, _label, _shape, _color) ENTITY(_shape,_color,gauge_high,_label, _alias,FA6 GAUGE_HIGH)
skinparam folderBackgroundColor<<FA6 GAUGE_HIGH>> White
@enduml